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How to Complete All in the Family Solo Dos2


All In The Family

tarquin_portrait
Tarquin
Location Reaper's Coast
Suggested Level 12+
Next Quest None
Previous Quest None

All In The Family is a Quest in Divinity: Original Sin II.

A fleck of newspaper tells of a strange object that drove Johanna Surrey to madness. The numbers 2, 1, and 3 were scribbled in the margins.

Tarquin asked united states to call up the powerful artefact from the Surrey family unit crypt.

Important NPCs

  • Tarquin
  • Qanna

All In The Family Objectives

  1. Find the first artefact.
  2. Detect the 2nd artefact Artifact.
  3. Take the ii artefacts to Tarquin

All In The Family unit Walkthrough

At the gate of Stonegarden in Reaper's Coast, Tarquin asks you to investigate a family crypt and retrieve something for him. You lot tin can become the cardinal from a petrified sourceress, Qanna found in the catacomb guarded past the hound (the catacomb is close to and directly north of the family catacomb and is flanked by two knight statues). Cast Armor of Frost, or Bless on her inside the catacomb to depetrify her and she volition talk to you. If you fight with her she will spawn undead minions, just kill her and they will disappear so merely focus her downward.  Note that she Tin be damaged (and even killed) while she is petrified. So if you want to talk to her, y'all can take her down to a sliver of wellness, talk, so un-petrify.  A unmarried Marksman's Fang will ignore the armor and likely kill her.

Next head to the family crypt and open the door. In the first room of the family crypt, at that place are two buttons on the wall, you need to go close to find them. Press these the buttons to open the stone gate.

Cast Spirit Vision (Learned in Powerful Awakening), you volition come across three levers on the wall in the second room with the sarcophagus.  Take a party member stand up on the force per unit area plate in the third room, then press the levers (centre-left-right) to reveal a clandestine hatch. If y'all have already touched the levers since stepping on the plate, in some other social club, then you need to "reset" the middle lever. Pull the middle lever until water comes out, so practice left, then do right.

There's a treasury under that hatch, use your grapheme with highest lucky charm to loot them. The artefact is in the sarcophagus, if your graphic symbol is a lizard, he/she will recognize the linguistic communication of demons. You need at least xiv force or the Sarcophagus "won't budge"

When you try to exit the tomb, all dirt sentinels will revive and attack yous.
The fight tin be avoided by fast traveling to the Stonegarden waypoint.

Report to Tarquin, he volition tell you the other pieces of artefact is on Bloodmoon Island.

When you travel to the Bloodmoon Isle, you tin can find a hatch on its northeast corner, you need 22 wit (apply Peace of Mind skill to heave your wits by nine points) to spot it buried:

Within the vault is the other half of the artefact.

Inside is another wits check in the course of a door that looks like a wall. The ghost inside this room has zip to practice with gaining admission.

When you have both halves of the antiquity, talk to Tarquin. (Sometimes he is not at the gate of Stonegarden, you can find him on The Lady Vengeance, near the gunkhole. If you travel to The Lady Vengeance by waypoint, he's right next to you lot.)

If you give Tarquin the pieces, he will repair it at ACT Iv (The Arx), it's arguably the best two-hand weapon in the game. (Sadly, only i durability)
NOTE: Giving Tarquin the parts doesn't lock the merchandise choice with him, simply initiate the chat and click on the trade icon (DE).

Tips & Tricks

  1. Focus on killing the ii Clay Sentinals at the top of the steps (one on either side of the sarcophagus) to avert them reanimating already killed Clay Sentinals.
  2. If Tarquin is missing for y'all, one possible solution is to travel to The Lady Vengeance waypoint, take the rowboat on the side to shore, so accept the rowboat back to The Lady Vengeance. Tarquin should be standing adjacent to the rowboat at this signal.
  3. If Tarquin doesn't show upwards at the graveyard at all you lot might take played also far alee in Reaper's Coast. Try loading a save just afterwards arriving in the expanse and head straight for the graveyard through the Paladin Bridgehead. You tin become the quest and then continue on wherever you desire.
  4. You can use other silver items (Silver Drinking glass) to produce the Silver Lever Shaft on the Ancient Forge at the Bloodmoon Island.
  5. At that place'due south a glowing chest within the crypt where you get the second artefact piece, "unusual blade". Make certain to lockpick (requires Thievery level 4) so open it, it has the green Teleporter Pyramid in it!
  6. Right behind the glowing chest, there is a chest hidden in the crack betwixt the destroyed bridge and the floor beneath it. Yous can use Teleportation to see it glowing yellowish. Yous need a certain angle to accomplish it with teleport or you can use Apportion
  7. The petrified looters around Qanna tin be attacked & killed for ~3.9k xp each. Removing their petrification instead rewards no exp.

Green Pyramid Chest

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Source: https://divinityoriginalsin2.wiki.fextralife.com/All+In+The+Family

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